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Irem Gokce Aydin

software engineer | art & design enthusiast

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ResearchUXJanuary 18, 2021January 23, 2021

VR and Mental Health

ResearchUXJanuary 18, 2021January 23, 2021

User Research: Long Distance Communication

GamesResearchUXJanuary 18, 2021January 23, 2021

Time Pressure in Games and Motivation

GamesUXJanuary 18, 2021January 28, 2021

Such a Rush

ResearchUXJanuary 18, 2021January 24, 2021

Representative User Testing

ResearchUXJanuary 18, 2021January 28, 2021

Presence in VR

GamesResearchUXJanuary 18, 2021January 29, 2021

Physical and Cognitive Load in Exergames

DesignUXWebJanuary 18, 2021January 29, 2021

Model Based Test

DesignGamesUXJanuary 18, 2021January 29, 2021

Game Analysis

GamesResearchUXJanuary 18, 2021August 14, 2022

Exploring the Game Design Heuristics

GamesMediaUXJanuary 18, 2021January 29, 2021

Exergame for HIIT Workout

DesignResearchUXJanuary 18, 2021January 29, 2021

Decision Making Band

ResearchUXJanuary 18, 2021August 14, 2022

Competitive Analysis on Video Chat Apps

ResearchUXWebJanuary 18, 2021January 29, 2021

Causal Crowd Coding

DesignGamesResearchUXJanuary 18, 2021February 20, 2022

Brainwaves based Concentration Enhancement

GamesResearchUXJanuary 18, 2021January 29, 2021

3D Learning Environment Design

Irem Gokce Aydin © 2023
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