Talking about one’s feelings is helpful. However, due to stigma, many people with depression keep the suffering to themselves.
In a virtual reality (VR) session, we used 360-degree videos to reproduce a counseling session in VR that provides users an opportunity to vent out, without the fear of stigma or discrimination. With this research study, the goal is to compare the experience of interactive narration using 360 degree video on 2D screen and virtual reality in terms of its effect on participants with mild depression to seek counseling.
- Designed and developed the interactive 360 VR (and non-VR)
- Accepted Extended Abstract for HCI International 2018 Conference
- Accepted Extended Abstract for 68th Annual ICA Conference
- User Experience Research (Experimental Design)
- Virtual Reality (HTC Vive, Oculus, Samsung Gear VR, Samsung Gear 360 camera)
- Unity (with mainly C#)
- Adobe Premiere & Photoshop