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Irem Gokce Aydin

software engineer | art & design enthusiast

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ResearchUXJanuary 18, 2021January 23, 2021

VR and Mental Health

ResearchUXJanuary 18, 2021January 23, 2021

User Research: Long Distance Communication

GamesResearchUXJanuary 18, 2021January 23, 2021

Time Pressure in Games and Motivation

ResearchUXJanuary 18, 2021January 24, 2021

Representative User Testing

MediaResearchWebJanuary 18, 2021January 29, 2021

Pseudo Knowledge In Online Conversations

MediaResearchJanuary 18, 2021January 29, 2021

Privacy and Surveillance

ResearchUXJanuary 18, 2021January 28, 2021

Presence in VR

GamesResearchUXJanuary 18, 2021January 29, 2021

Physical and Cognitive Load in Exergames

MediaResearchJanuary 18, 2021January 29, 2021

MSU Whiteboards

MediaResearchJanuary 18, 2021January 29, 2021

IoT and AI

MediaResearchJanuary 18, 2021January 29, 2021

Instructional Modes in Online Videos

GamesResearchUXJanuary 18, 2021August 14, 2022

Exploring the Game Design Heuristics

GamesResearchJanuary 18, 2021November 14, 2021

Exercising in VR

DesignResearchUXJanuary 18, 2021January 29, 2021

Decision Making Band

MediaResearchJanuary 18, 2021January 29, 2021

CRM for Nonprofit Organizations

ResearchUXJanuary 18, 2021August 14, 2022

Competitive Analysis on Video Chat Apps

ResearchUXWebJanuary 18, 2021January 29, 2021

Causal Crowd Coding

DesignGamesResearchUXJanuary 18, 2021February 20, 2022

Brainwaves based Concentration Enhancement

GamesResearchUXJanuary 18, 2021January 29, 2021

3D Learning Environment Design

Irem Gokce Aydin © 2023
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